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TranslationManager.cpp

/*
 * Modification History
 *
 * 2004-October-7    Jason Rohrer
 * Created.
 *
 * 2006-February-19    Jason Rohrer
 * Fixed an inconsistency in memory management.
 */

#include "TranslationManager.h"

#include <stdio.h>

#include "minorGems/io/file/File.h"



// will be destroyed automatically at program termination
TranslationManagerStaticMembers TranslationManager::mStaticMembers;



00024 void TranslationManager::setDirectoryName( char *inName ) {
    mStaticMembers.setDirectoryAndLanguage( inName,
                                             mStaticMembers.mLanguageName );
    }



00031 char *TranslationManager::getDirectoryName() {
    return stringDuplicate( mStaticMembers.mDirectoryName );
    }



00037 char **TranslationManager::getAvailableLanguages( int *outNumLanguages ) {
    File *languageDirectory = new File( NULL, mStaticMembers.mDirectoryName );

    if( languageDirectory->exists() && languageDirectory->isDirectory() ) {

        int numChildFiles;
        File **childFiles = languageDirectory->getChildFiles( &numChildFiles );
                
        if( childFiles != NULL ) {
            SimpleVector<char*> *languageNames = new SimpleVector<char*>();

            for( int i=0; i<numChildFiles; i++ ) {

                char *name = childFiles[i]->getFileName();

                char *extensionPointer = strstr( name, ".txt" );

                if( extensionPointer != NULL ) {
                    // terminate string, cutting off extension
                    extensionPointer[0] = '\0';

                    languageNames->push_back( stringDuplicate( name ) );
                    }

                delete [] name;
                delete childFiles[i];
                }
            delete [] childFiles;

            char **returnArray = languageNames->getElementArray();

            *outNumLanguages = languageNames->size();

            delete languageNames;


            delete languageDirectory;
            return returnArray;
            }

        }

    delete languageDirectory;
    
    // default, if we didn't return above
    *outNumLanguages = 0;
    return new char*[0];
    }



00088 void TranslationManager::setLanguage( char *inLanguageName ) {
    mStaticMembers.setDirectoryAndLanguage( mStaticMembers.mDirectoryName,
                                            inLanguageName );
    }



00095 const char *TranslationManager::translate( char *inTranslationKey ) {

    char *translatedString = NULL;

    SimpleVector<char *> *keys =
        mStaticMembers.mTranslationKeys;

    SimpleVector<char *> *naturalLanguageStrings =
        mStaticMembers.mNaturalLanguageStrings;

    
    if( keys != NULL ) {
        int numKeys = keys->size();

        for( int i=0; i<numKeys && translatedString == NULL; i++ ) {

            if( strcmp( inTranslationKey, *( keys->getElement( i ) ) ) == 0 ) {
                // keys match
                translatedString =
                    *( naturalLanguageStrings->getElement( i ) );
                }
            }
        }

    
    if( translatedString == NULL ) {
        // no translation exists

        // the translation for this key is the key itself

        // add it to our translation table

        char *key = stringDuplicate( inTranslationKey );
        char *value = stringDuplicate( inTranslationKey );

        keys->push_back( key );
        naturalLanguageStrings->push_back( value );

        // thus, we return a value from our table, just as if a translation
        // had existed for this string
        translatedString = value;
        }

    return translatedString;
    }


        
TranslationManagerStaticMembers::TranslationManagerStaticMembers()
    : mDirectoryName( NULL ),
      mLanguageName( NULL ),
      mTranslationKeys( NULL ),
      mNaturalLanguageStrings( NULL ) {

    // default
    setDirectoryAndLanguage( "languages", "English" );
    }



TranslationManagerStaticMembers::~TranslationManagerStaticMembers() {
    if( mDirectoryName != NULL ) {
        delete [] mDirectoryName;
        }
    
    if( mLanguageName != NULL ) {
        delete [] mLanguageName;
        }

    if( mTranslationKeys != NULL ) {
        int numKeys = mTranslationKeys->size();

        for( int i=0; i<numKeys; i++ ) {
            delete [] *( mTranslationKeys->getElement( i ) );
            }
        delete mTranslationKeys;
        }

    if( mNaturalLanguageStrings != NULL ) {
        int numKeys = mNaturalLanguageStrings->size();

        for( int i=0; i<numKeys; i++ ) {
            delete [] *( mNaturalLanguageStrings->getElement( i ) );
            }
        delete mNaturalLanguageStrings;
        }

    }


        
00186 void TranslationManagerStaticMembers::setDirectoryAndLanguage(
    char *inDirectoryName,
    char *inLanguageName ) {

    // save temp copies first to allow caller to pass our own members in to us
    char *tempDirectoryName = stringDuplicate( inDirectoryName );
    char *tempLanguageName = stringDuplicate( inLanguageName );

    
    if( mDirectoryName != NULL ) {
        delete [] mDirectoryName;
        }
    
    if( mLanguageName != NULL ) {
        delete [] mLanguageName;
        }

    mDirectoryName = tempDirectoryName;
    mLanguageName = tempLanguageName;


    // clear the old translation table
    if( mTranslationKeys != NULL ) {
        int numKeys = mTranslationKeys->size();

        for( int i=0; i<numKeys; i++ ) {
            delete [] *( mTranslationKeys->getElement( i ) );
            }
        delete mTranslationKeys;
        }

    if( mNaturalLanguageStrings != NULL ) {
        int numKeys = mNaturalLanguageStrings->size();

        for( int i=0; i<numKeys; i++ ) {
            delete [] *( mNaturalLanguageStrings->getElement( i ) );
            }
        delete mNaturalLanguageStrings;
        }

    
    // now read in the translation table
    mTranslationKeys = new SimpleVector<char *>();
    mNaturalLanguageStrings = new SimpleVector<char *>();

    
    File *directoryFile = new File( NULL, mDirectoryName );

    if( directoryFile->exists() && directoryFile->isDirectory() ) {

        char *languageFileName = autoSprintf( "%s.txt", mLanguageName );
        
        File *languageFile = directoryFile->getChildFile( languageFileName );

        delete [] languageFileName;


        if( languageFile != NULL ) {

            char *languageFileFullPath = languageFile->getFullFileName();

            FILE *languageFILE = fopen( languageFileFullPath, "r" );

            if( languageFILE != NULL ) {

                char readError = false;
                
                while( ! readError ) {

                    char *key = new char[ 100 ];

                    int numRead = fscanf( languageFILE, "%99s", key );

                    if( numRead == 1 ) {

                        // skip the first "
                        int readChar = ' ';

                        while( readChar != '"' && readChar != EOF ) {
                            readChar = fgetc( languageFILE );
                            }
                        if( readChar != EOF ) {
                            char *naturalLanguageString = new char[1000];
                            // scan a string of up to 999 characters, stopping
                            // at the first " character
                            numRead = fscanf( languageFILE, "%999[^\"]",
                                              naturalLanguageString );

                            if( numRead == 1 ) {
                                // trim the key and string and save them
                                mTranslationKeys->push_back(
                                    stringDuplicate( key ) );
                                mNaturalLanguageStrings->push_back(
                                    stringDuplicate( naturalLanguageString ) );
                                }
                            else {
                                readError = true;
                                }
                            delete [] naturalLanguageString;

                            // skip the trailing "
                            readChar = ' ';
                            
                            while( readChar != '"' && readChar != EOF ) {
                                readChar = fgetc( languageFILE );
                                }
                            }
                        else {
                            readError = true;
                            }
                        
                        }
                    else {
                        readError = true;
                        }
                    delete [] key;

                    }

                fclose( languageFILE );
                }
            

            delete [] languageFileFullPath;
            

            delete languageFile;
            }
        }

    delete directoryFile;
    
    }

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